
Kinematic Solutions: The Artist-Friendly Maya to Unreal Pipeline
The artist-friendly Maya to Unreal pipeline. A fast, modular workflow with animator-friendly rigs that work out of the box. Used in production on Archangel (UE5).
View project →A selection of my workflow and pipeline tools.

The artist-friendly Maya to Unreal pipeline. A fast, modular workflow with animator-friendly rigs that work out of the box. Used in production on Archangel (UE5).
View project →
ML research into auto-skinning. PyTorch MLPs trained on existing skinned assets predict skin weights for new meshes.
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A Modular Non-linear Auto Rigging and Animation System
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