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South Park - Fractured But Whole

·82 words·1 min

South Park - Fractured But Whole | Ubisoft | Senior Technical Artist | 2017

On South Park: The Fractured But Whole, I worked as a Senior Technical Artist, supporting character animation systems and tackling some especially fun rigging challenges.

I contributed to flipbook animation tooling and rigged the final boss, which included multiple transformation states.

I also had the once-in-a-lifetime opportunity to spend time in LA working out of the Casa Bonita (South Park) studio.

South Park - The Fractured But Whole

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.