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Call of Duty - MW3

·151 words·1 min

Call of Duty - MW3 | Sledgehammer Games | Lead Technical Artist | 2023

On Modern Warfare III, I led the Character & Weapon Tech Art teams at Sledgehammer Games. Supporting a high-volume AAA character & weapon pipeline. Where quality, speed, and performance all have to land at the same time.

In addition to day-to-day production leadership, I also pushed forward ML research for auto-skinning as an exploration into faster, more consistent character deformation workflows.

Key Contributions

  • Led the Character & Weapon Tech Art teams; trained and managed internal and outsource artists.
  • Developed and maintained modeling, rigging, and animation workflows to support large-scale production.
  • Created proprietary tools for animation, rigging, game preview, and cloth simulation to improve iteration speed and reliability.
  • Skinned high-fidelity characters, including celebrity likenesses (including Snoop Dogg!).
  • Balanced and optimized character assets for in-engine performance while protecting deformation quality.

Call of Duty - MW3

Snoop Dogg Operator Bundle

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.