Skip to main content

Massive Chalice

·94 words·1 min

Massive Chalice | Double Fine Productions | Technical Artist | 2015

On Massive Chalice, I built tools to make world-building faster, more flexible, and way less manual.

I created a pipeline tool that converted CSV data tables into game maps that could be opened and edited directly in Maya, giving the team a familiar, artist-friendly way to iterate on layout and content.

To complement that workflow, I also built a world randomization tool for generating variations and speeding up world-building iteration. Perfect for exploring options quickly without starting from scratch every time.

Massive Chalice

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.