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Arizona Sunshine: Contagion Z

·105 words·1 min

Arizona Sunshine: Contagion Z (2019) | Nomadic VR

This was a location-based VR experience, where users use advanced, tetherless headsets, haptic gear, and motion tracking to explore virtual worlds.

As a Technical Artist, I contributed across modeling, rigging, animation, and 3D scanning, supporting rapid iteration and keeping assets production-ready for VR performance constraints.

On the technical side, I also worked on gameplay scripting that interfaced with physical components like servos, gyros, and actuators, helping synchronize real-world motion and effects with what the player was seeing and feeling in VR. Traditional game dev meets “we’re moving actual machines now”… which was as fun as it sounds.

Adrian Melian
Author
Adrian Melian
Adrian Melian is a Technical Artist and Animator with over 15 years of experience in the video game industry. He has worked on various high-profile projects, including Call of Duty, South Park, and Broken Age. Adrian is passionate about creating engaging and visually stunning experiences for players.